bitten

An app that tracks and analyzes the driving forces behind nail biting and helps break the habit.

 

Challenge 1: Self Tracking

  • For one week, I tracked the points of contact with my mouth outside eating and hygienic care. 

  • Hand-drawn data visualizations compared:

    • Days and times

    • Types of contact, duration, and anxiety level

Interactive Data Visualization

Designed and hand-coded interactive data visualization using P5 and Excel.

  • X-axis = hour 

  • Y-axis = anxiety level and duration

  • Color =  type of contact

  • Scale = alone, in public, or in a conversation


Challenge 2: Solve a Problem

I was challenged to design a solution for a problem related to my tracking. I chose nail biting, which is a common problem.

 
fb_1474983839_725x725.jpg

Context

Through research, I learned nail biting follows the same formula as many other serious habits.

Screen+Shot+2019-06-17+at+12.53.01+PM.jpg

Opportunity

  • Charles Duhigg’s book Smarter Faster Better introduces the habit cycle and suggests solutions. 

  • I identified an opportunity to apply Duhigg’s habit-breaking theory to nail biting.

bitten_thumbnail.jpg

Audience

Nail biters who are ready to learn more about their behavior and invest time to make a change.


Habit Cycle for Nail Biters

A psychological trigger causes chronic biters to bite their nails in order to receive a reward in the form of stimulation.

  • Bitten app uses data tracking to diagnose the trigger that causes users to bite their nails.

  • The user is provided a new ritual that’s relevant to the trigger to replace nail biting.

  • Bitten provides lifestyle tips and resources to prevent the trigger.

 

Information Architecture

On-boarding: Explains habit cycle.

Phase 1: Check-ins throughout the day 

  • Tracks nail bites, mood, anxiety, hunger, and loneliness

Diagnoses: Identifies trigger based on data

  • Tips and resources

  • Healthier rituals to replace nail biting

 Phase 2: Check-ins throughout the day

  • Tracks whether users bite their nails, perform a new ritual, or resist completely.

Process


Kit of Parts

  • Typefaces

    • Source Serif Black: Rough edges represent nail biting

    • Source Sans: Legible at a small scale and designed for digital formats

  • Phase 1 and 2 categorized by different color pallets. 

  • The outlined buttons compliment the lines in the data visualizations.


Phase 1: Frequent Check-ins for One Week

  • Users enter data regarding nail bites, mood, boredom, anxiety, hunger, and loneliness. 

  • Users watch their entry populate the data visualization.

  • It was important to make the check-in quick and simple.

Adobe XD Prototype

 
Phase1Checkin.gif
 

Final Task Flow

Process: Paper Prototypes

Process: Screen Evolution


Phase 1: Data Visualization

  • The entire week’s entries arranged by time of day

  • Users can drag their thumb to highlight each specific entry

Adobe XD Prototype

 
Phase1Datavis.gif
 

Final Task Flow

Process: Paper Prototypes

Process: Screen Evolution

Process: Screen Iteration


Phase 2: Check-ins

  • Less frequent check-ins based on the times of day nail biting was most frequent. 

  • Users enter data regarding whether they bit their nail, performed a suggested replacement ritual, or avoided temptation all together.

Adobe XD Prototype

 
 

Final Task Flow

Process: Screen Evolution


Phase 2: Data Visualization

  • All entries are arranged by time of day. 

  • Users can drag their thumb to highlight each specific entry

  • Daily and total ratios show their progress.

Adobe XD Prototype

 
 

Final Task Flow

Process: Screen Evolution